
Persona: Revelations
Persona: Revelations is the Western release of Megami Ibunroku Persona, introducing Atlus' iconic RPG series to North America. This PlayStation version features high school students gaining supernatural abilities to battle demons in a parallel reality, with groundbreaking first-person dungeon crawling and turn-based combat.
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Tentang Permainan Ini
The game established core Persona mechanics including demon negotiation, persona fusion, and the 'Contact' system where party members interact differently with each enemy type based on personality traits.
Notable for its heavy localization changes from the Japanese original, including character redesigns, renamed personas, and altered plot elements to appeal to Western audiences in 1996.
Though criticized for its localization at the time, it became a cult classic and laid the foundation for the worldwide Persona phenomenon, featuring one of the most memorable soundtracks in JRPG history by Hidehito Aoki and Kenichi Tsuchiya.
Disyorkan berdasarkan sejarah permainan anda
Permainan Berkaitan
The psychological JRPG sequel set in a world where rumors become reality. Features an adult cast navigating a demon-infested city with the power of Personas.
Persona 2: Innocent Sin is a Japanese role-playing game developed and published by Atlus for the PlayStation. The second installment in the Persona series, it follows a group of high school students who discover they can summon Personas - manifestations of their inner selves - to battle supernatural threats when rumors begin to physically manifest in their city of Sumaru.
EarthBound, dikenali sebagai Mother di Jepun, adalah permainan video berperanan yang dibangunkan oleh Ape Inc. dan HAL Laboratory, dan diterbitkan oleh Nintendo. Permainan ini mengikuti Ness, seorang budak lelaki dengan kebolehan psikik, dan kawan-kawannya semasa mereka mengembara ke seluruh dunia untuk mengumpulkan melodi dan mengalahkan keganasan kosmik Giygas.
Permainan yang mentakrifkan JRPG, Dragon Quest (asalnya dikenali sebagai Dragon Warrior di Amerika Utara) memperkenalkan mekanik teras yang menjadi asas genre: pertarungan berasaskan giliran, mata pengalaman dan perkembangan peralatan.
Sekuel JRPG pertama mengawal tiga waris Erdrick lawan Hargon. Memperkenalkan mekanik parti dan pelayaran kapal, menetapkan piawai baru genre.
Penutup epik Trilogi Erdrick (1988) mengikuti wira yang ditakdirkan untuk mengalahkan Baramos yang jahat. Sistem kelas revolusioner dan dunia luasnya menetapkan piawaian baru untuk JRPG dan kekal sebagai salah satu permainan paling berpengaruh dalam genre.





