
Strider
Strider is a 1989 arcade action-platformer by Capcom featuring Hiryu, a futuristic ninja operative. Players slash through enemies with a plasma cypher weapon across 5 global stages with non-linear progression. Known for its fluid animation, cinematic cutscenes, and innovative climbing mechanics that defined the ninja game genre.
Game Controls
About This Retro Game
The game introduced a unique 'climbing' system allowing Hiryu to scale any wall or ceiling surface with his cypher, creating dynamic vertical combat scenarios.
As one of Capcom's first arcade titles using the CP System hardware, it showcased advanced sprite scaling and rotation effects for its time.
The Soviet-themed dystopian setting and cyber-ninja protagonist influenced numerous action games throughout the 1990s.
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A non-canonical sequel to the original Strider game, featuring new protagonist Strider Hiryu II battling through futuristic environments with his plasma cypher weapon. Despite the title, this was developed without involvement from Capcom.
The 1990 Genesis port of Capcom's arcade classic featuring the cyber-ninja Strider Hiryu. Players slash through futuristic Soviet landscapes with a plasma cypher sword in this fast-paced action-platformer.
Strider II is a 1990 action-platformer for the Sega Genesis, serving as a sequel to the arcade classic. Players control Hiryu, a futuristic ninja, through challenging stages filled with enemies and platforming obstacles.
A 1990 arcade-style action-platformer featuring Hiryu, a futuristic ninja operative battling through Soviet-themed dystopian environments. Known for its fluid animations, large sprites, and fast-paced combat with the Cypher plasma weapon.
This 1999 PlayStation revival of Capcom's arcade classic features Hiryu, the cyber-ninja, in a futuristic Soviet Union. Combining acrobatic platforming with fluid sword combat, it expands the original's scope with 3D environments, new Cypher techniques, and cinematic cutscenes.





