Avatar: The Last Airbender
Avatar: The Last Airbender for Game Boy Advance is an action role-playing game developed by Halfbrick Studios and published by THQ in 2006. Based on the critically acclaimed Nickelodeon animated series, the game follows Aang—the last airbender and destined Avatar—alongside his companions Katara and Sokka as they investigate the mysterious disappearance of a Waterbender named Hiryu. Set between the first and second seasons of the show, players explore the Four Nations from a top-down perspective, solving elemental puzzles and engaging in real-time combat against Fire Nation forces. The GBA version features unique party-based gameplay where players control Aang, Katara, and Sokka simultaneously, switching between them on the fly to utilize their distinct bending abilities and weapons to overcome environmental obstacles and enemies.
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The GBA adaptation of Avatar: The Last Airbender stands apart from its console and DS counterparts, offering a Zelda-inspired action-RPG experience with a top-down perspective. The game follows an original storyline set in the world of the animated series, where Aang and his friends uncover a conspiracy involving the kidnapping of Earthbenders and Waterbenders across the land. Unlike the show's main antagonist Fire Lord Ozai, the game introduces an original villain—The Maker—a mysterious figure who threatens to use her machines to destroy the Fire Nation herself, forcing the heroes to intervene.
Gameplay revolves around a three-character party system that distinguishes it from other versions. Players control Aang (airbending with his glider staff), Katara (waterbending for bridge creation and container manipulation), and Sokka (boomerang attacks and club strikes for breaking obstacles). Each character has a unique stamina meter that depletes when performing special actions and recharges automatically. The game's seven chapters blend combat encounters with intricate puzzle-solving: Aang can use air blasts to push objects from a distance, Sokka's boomerang can hit switches at angles, and Katara can freeze water surfaces to create ice bridges. Some puzzles require splitting the party to solve separate rooms simultaneously, reminiscent of classic Zelda dungeon design.
The combat system operates in real time with a chi meter that limits attack frequency, encouraging strategic ability usage rather than button-mashing. Each character is more effective against certain enemy types—Katara's waterbending deals bonus damage to Firebenders, for example. Players can find upgrade orbs throughout the world to extend health meters, increase Sokka's boomerang range, or enhance Katara's ice bridge length. Boss battles, which cap off each chapter, blend combat with environmental manipulation, forcing players to switch characters to expose weaknesses and disable protective mechanisms.
Graphically, the game features colorful 2D sprites and top-down backgrounds with impressive weather effects, including dynamic rain and snow during early chapters. The chiptune soundtrack incorporates East Asian musical influences, though the sound design remains relatively sparse with no voice acting. While reviewers praised the puzzle variety, faithful character portrayal, and solid combat-puzzle balance, criticism focused on the short completion time of approximately four hours and derivative mechanics that borrow heavily from The Legend of Zelda and Sword of Mana. In Europe, the game was released under the title "Avatar: The Legend of Aang" due to title conflicts. Despite its brevity, it remains one of the more accomplished licensed GBA titles and a hidden gem for fans of the series seeking a Zelda-like handheld experience.
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