
Earthworm Jim
Earthworm Jim is a run and gun platform game featuring an earthworm in a robotic suit who battles evil to rescue Princess What's-Her-Name. Known for its surreal humor, challenging gameplay, and innovative level design.
Game Controls
About This Retro Game
Created by Doug TenNapel, the game became a cult classic for its bizarre characters and unpredictable gameplay scenarios.
The SNES version features enhanced graphics and sound compared to the Genesis original, with some exclusive levels.
Earthworm Jim was praised for its fluid animation, creative weapons (like the Plasma Blaster), and memorable boss battles against foes like Psy-Crow and Queen Slug-for-a-Butt.
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The wacky sequel to the cult classic platformer features the annelid superhero battling new absurd enemies across even more bizarre levels. Introduces new weapons like the Plasma Blaster and gameplay-altering 'Jim Possessions'.
The 2001 GBA adaptation of the classic run-and-gun platformer featuring the iconic super-powered earthworm. Includes all the original's bizarre humor, challenging gameplay, and signature cow-launching action.
The 2002 GBA port of the cult classic brings Jim's intergalactic adventures to handheld with enhanced visuals and new mini-games. Features the original's surreal humor, bizarre enemies like Psy-Crow and Bob the Goldfish, and the iconic 'Puppy Love' level with improved controls.
The iconic invertebrate hero returns in his first 3D adventure, featuring bizarre humor, outrageous weapons, and intergalactic platforming across 15 surreal levels. Battle Psy-Crow, Queen Slug-for-a-Butt, and other grotesque villains.
The 1996 PlayStation port of the wacky action-platformer featuring the super-powered earthworm in a mechanized suit. Features bizarre humor, creative weaponry, and surreal level designs across 12 interstellar stages.
An original Game Boy adventure featuring the wacky superhero earthworm, now battling space threats across 15 new levels. Designed specifically for handheld play with tighter platforming challenges.





